#include <framevel.hpp>
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IMETHOD friend bool | Equal (const Twist &a, const TwistVel &b, double eps) |
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IMETHOD friend bool | Equal (const TwistVel &a, const Twist &b, double eps) |
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IMETHOD friend bool | Equal (const TwistVel &a, const TwistVel &b, double eps) |
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class | FrameVel |
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IMETHOD friend bool | operator!= (const Twist &a, const TwistVel &b) |
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IMETHOD friend bool | operator!= (const TwistVel &a, const Twist &b) |
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IMETHOD friend bool | operator!= (const TwistVel &a, const TwistVel &b) |
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IMETHOD friend TwistVel | operator* (const doubleVel &lhs, const TwistVel &rhs) |
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IMETHOD friend TwistVel | operator* (const TwistVel &lhs, const doubleVel &rhs) |
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IMETHOD friend TwistVel | operator* (const TwistVel &lhs, double rhs) |
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IMETHOD friend TwistVel | operator* (double lhs, const TwistVel &rhs) |
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IMETHOD friend TwistVel | operator+ (const TwistVel &lhs, const TwistVel &rhs) |
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IMETHOD friend TwistVel | operator- (const TwistVel &arg) |
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IMETHOD friend TwistVel | operator- (const TwistVel &lhs, const TwistVel &rhs) |
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IMETHOD friend TwistVel | operator/ (const TwistVel &lhs, const doubleVel &rhs) |
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IMETHOD friend TwistVel | operator/ (const TwistVel &lhs, double rhs) |
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IMETHOD friend bool | operator== (const Twist &a, const TwistVel &b) |
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IMETHOD friend bool | operator== (const TwistVel &a, const Twist &b) |
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IMETHOD friend bool | operator== (const TwistVel &a, const TwistVel &b) |
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class | RotationVel |
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IMETHOD friend void | SetToZero (TwistVel &v) |
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Definition at line 269 of file framevel.hpp.
◆ TwistVel() [1/4]
KDL::TwistVel::TwistVel |
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inline |
◆ TwistVel() [2/4]
◆ TwistVel() [3/4]
KDL::TwistVel::TwistVel |
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const Twist & |
p, |
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const Twist & |
v |
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) |
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inline |
◆ TwistVel() [4/4]
KDL::TwistVel::TwistVel |
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const Twist & |
p | ) |
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inline |
◆ deriv()
Twist KDL::TwistVel::deriv |
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const |
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inline |
◆ GetTwist()
Twist TwistVel::GetTwist |
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const |
◆ GetTwistDot()
Twist TwistVel::GetTwistDot |
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const |
◆ operator+=()
◆ operator-=()
◆ RefPoint()
◆ ReverseSign()
void TwistVel::ReverseSign |
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◆ value()
Twist KDL::TwistVel::value |
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const |
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inline |
◆ Zero()
◆ Equal [1/3]
◆ Equal [2/3]
◆ Equal [3/3]
◆ FrameVel
◆ operator!= [1/3]
◆ operator!= [2/3]
◆ operator!= [3/3]
◆ operator* [1/4]
◆ operator* [2/4]
◆ operator* [3/4]
◆ operator* [4/4]
◆ operator+
◆ operator- [1/2]
◆ operator- [2/2]
◆ operator/ [1/2]
◆ operator/ [2/2]
◆ operator== [1/3]
◆ operator== [2/3]
◆ operator== [3/3]
◆ RotationVel
◆ SetToZero
◆ rot
◆ vel
The documentation for this class was generated from the following files: