#include "kdl-config.h"
#include <cstdlib>
#include <cassert>
#include <cmath>
Go to the source code of this file.
|  | 
| double | KDL::acos (double a) | 
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| double | KDL::addDelta (double a, double da, double dt) | 
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| double | KDL::asin (double a) | 
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| double | KDL::atan (double a) | 
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| double | KDL::atan2 (double a, double b) | 
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| double | KDL::cos (double a) | 
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| double | KDL::cosh (double a) | 
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| double | KDL::diff (double a, double b, double dt) | 
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| bool | KDL::Equal (double a, double b, double eps=epsilon) | 
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| double | KDL::exp (double a) | 
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| double | KDL::LinComb (double alfa, double a, double beta, double b) | 
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| void | KDL::LinCombR (double alfa, double a, double beta, double b, double &result) | 
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| double | KDL::log (double a) | 
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| double | KDL::max (double a, double b) | 
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| double | KDL::min (double a, double b) | 
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| double | KDL::Norm (double arg) | 
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| void | KDL::posrandom (double &a) | 
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| double | KDL::pow (double a, double b) | 
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| void | KDL::random (double &a) | 
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| void | KDL::SetToIdentity (double &arg) | 
|  | to uniformly set double, RNDouble,Vector,... objects to the identity element in template-classes  More... 
 | 
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| void | KDL::SetToZero (double &arg) | 
|  | to uniformly set double, RNDouble,Vector,... objects to zero in template-classes  More... 
 | 
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| double | KDL::sign (double arg) | 
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| double | KDL::sin (double a) | 
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| double | KDL::sinh (double a) | 
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| double | KDL::sqr (double arg) | 
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| double | KDL::sqrt (double a) | 
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| double | KDL::tan (double a) | 
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| double | KDL::tanh (double a) | 
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◆ FRAMES_CHECKI
      
        
          | #define FRAMES_CHECKI | ( |  | a | ) | assert(a) | 
      
 
turn on or off frames bounds checking. If turned on, assert() can still be turned off with -DNDEBUG. 
Definition at line 52 of file utility.h.
 
 
◆ IMETHOD
◆ INLINE