6D Inertia of a articulated body
 
6D Inertia of a rigid body
 
~ArticulatedBodyInertia()
 
friend ArticulatedBodyInertia operator+(const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib)
 
friend ArticulatedBodyInertia operator-(const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib)
 
friend ArticulatedBodyInertia operator*(double a, const ArticulatedBodyInertia &I)
 
ArticulatedBodyInertia RefPoint(const Vector &p)
 
static ArticulatedBodyInertia Zero()