#include <matrix.h>
Definition at line 12 of file matrix.h.
◆ Vector3() [1/3]
geo::Vector3::Vector3 |
( |
| ) |
|
|
inline |
◆ Vector3() [2/3]
◆ Vector3() [3/3]
geo::Vector3::Vector3 |
( |
const real * |
v | ) |
|
|
inline |
◆ dot()
◆ getX()
const real& geo::Vector3::getX |
( |
| ) |
const |
|
inline |
◆ getY()
const real& geo::Vector3::getY |
( |
| ) |
const |
|
inline |
◆ getZ()
const real& geo::Vector3::getZ |
( |
| ) |
const |
|
inline |
◆ length()
real geo::Vector3::length |
( |
| ) |
const |
|
inline |
◆ length2()
real geo::Vector3::length2 |
( |
| ) |
const |
|
inline |
◆ normalize()
void geo::Vector3::normalize |
( |
| ) |
|
|
inline |
◆ operator*()
◆ operator+()
◆ operator-()
◆ operator/()
◆ setX()
void geo::Vector3::setX |
( |
real |
x | ) |
|
|
inline |
◆ setY()
void geo::Vector3::setY |
( |
real |
y | ) |
|
|
inline |
◆ setZ()
void geo::Vector3::setZ |
( |
real |
z | ) |
|
|
inline |
◆ x()
const real& geo::Vector3::x |
( |
| ) |
const |
|
inline |
◆ y()
const real& geo::Vector3::y |
( |
| ) |
const |
|
inline |
◆ z()
const real& geo::Vector3::z |
( |
| ) |
const |
|
inline |
◆ Matrix3x3
◆ operator*
◆ operator-
◆ operator<<
◆ Transform
◆ v_
The documentation for this class was generated from the following file: