#include <matrix.h>
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Vector3 | getRow (int i) |
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| Matrix3x3 () |
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| Matrix3x3 (const real *m) |
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| Matrix3x3 (real m11, real m12, real m13, real m21, real m22, real m23, real m31, real m32, real m33) |
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Matrix3x3 | operator* (const Matrix3x3 &n) const |
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Vector3 | operator* (const Vector3 &v) const |
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void | setRPY (real roll, real pitch, real yaw) |
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Definition at line 96 of file matrix.h.
◆ Matrix3x3() [1/3]
geo::Matrix3x3::Matrix3x3 |
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inline |
◆ Matrix3x3() [2/3]
◆ Matrix3x3() [3/3]
geo::Matrix3x3::Matrix3x3 |
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const real * |
m | ) |
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inline |
◆ getRow()
Vector3 geo::Matrix3x3::getRow |
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int |
i | ) |
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inline |
◆ operator*() [1/2]
◆ operator*() [2/2]
◆ setRPY()
void geo::Matrix3x3::setRPY |
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real |
roll, |
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real |
pitch, |
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real |
yaw |
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) |
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inline |
◆ operator<<
◆ Transform
◆ m_
real geo::Matrix3x3::m_[9] |
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protected |
The documentation for this class was generated from the following file: