#include <matrix.h>
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| Vector3 | getRow (int i) | 
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|  | Matrix3x3 () | 
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|  | Matrix3x3 (const real *m) | 
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|  | Matrix3x3 (real m11, real m12, real m13, real m21, real m22, real m23, real m31, real m32, real m33) | 
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| Matrix3x3 | operator* (const Matrix3x3 &n) const | 
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| Vector3 | operator* (const Vector3 &v) const | 
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| void | setRPY (real roll, real pitch, real yaw) | 
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Definition at line 96 of file matrix.h.
 
◆ Matrix3x3() [1/3]
  
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          | geo::Matrix3x3::Matrix3x3 | ( |  | ) |  |  | inline | 
 
 
◆ Matrix3x3() [2/3]
◆ Matrix3x3() [3/3]
  
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          | geo::Matrix3x3::Matrix3x3 | ( | const real * | m | ) |  |  | inline | 
 
 
◆ getRow()
  
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          | Vector3 geo::Matrix3x3::getRow | ( | int | i | ) |  |  | inline | 
 
 
◆ operator*() [1/2]
◆ operator*() [2/2]
◆ setRPY()
  
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          | void geo::Matrix3x3::setRPY | ( | real | roll, |  
          |  |  | real | pitch, |  
          |  |  | real | yaw |  
          |  | ) |  |  |  | inline | 
 
 
◆ operator<<
◆ Transform
◆ m_
  
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          | real geo::Matrix3x3::m_[9] |  | protected | 
 
 
The documentation for this class was generated from the following file: