#include <matrix.h>
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| Matrix3x3 | getBasis () const | 
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| Vector3 | getOrigin () const | 
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| Transform | inverse () const | 
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| Transform | operator* (const Transform &t) const | 
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| Vector3 | operator* (const Vector3 &v) const | 
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| void | setRPY (real roll, real pitch, real yaw) | 
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|  | Transform () | 
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|  | Transform (const Matrix3x3 &r, const Vector3 &v) | 
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|  | Transform (real m11, real m12, real m13, real m21, real m22, real m23, real m31, real m32, real m33, real x, real y, real z) | 
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|  | Transform (real x, real y, real z, real roll=0, real pitch=0, real yaw=0) | 
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Definition at line 170 of file matrix.h.
 
◆ Transform() [1/4]
  
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          | geo::Transform::Transform | ( |  | ) |  |  | inline | 
 
 
◆ Transform() [2/4]
◆ Transform() [3/4]
  
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          | geo::Transform::Transform | ( | real | m11, |  
          |  |  | real | m12, |  
          |  |  | real | m13, |  
          |  |  | real | m21, |  
          |  |  | real | m22, |  
          |  |  | real | m23, |  
          |  |  | real | m31, |  
          |  |  | real | m32, |  
          |  |  | real | m33, |  
          |  |  | real | x, |  
          |  |  | real | y, |  
          |  |  | real | z |  
          |  | ) |  |  |  | inline | 
 
 
◆ Transform() [4/4]
◆ getBasis()
◆ getOrigin()
  
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          | Vector3 geo::Transform::getOrigin | ( |  | ) | const |  | inline | 
 
 
◆ inverse()
◆ operator*() [1/2]
◆ operator*() [2/2]
◆ setRPY()
  
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          | void geo::Transform::setRPY | ( | real | roll, |  
          |  |  | real | pitch, |  
          |  |  | real | yaw |  
          |  | ) |  |  |  | inline | 
 
 
◆ operator<<
◆ o_
  
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          | real geo::Transform::o_[3] |  | protected | 
 
 
◆ r_
  
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          | real geo::Transform::r_[9] |  | protected | 
 
 
The documentation for this class was generated from the following file: