#include <matrix.h>
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Matrix3x3 | getBasis () const |
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Vector3 | getOrigin () const |
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Transform | inverse () const |
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Transform | operator* (const Transform &t) const |
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Vector3 | operator* (const Vector3 &v) const |
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void | setRPY (real roll, real pitch, real yaw) |
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| Transform () |
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| Transform (const Matrix3x3 &r, const Vector3 &v) |
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| Transform (real m11, real m12, real m13, real m21, real m22, real m23, real m31, real m32, real m33, real x, real y, real z) |
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| Transform (real x, real y, real z, real roll=0, real pitch=0, real yaw=0) |
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Definition at line 170 of file matrix.h.
◆ Transform() [1/4]
geo::Transform::Transform |
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inline |
◆ Transform() [2/4]
◆ Transform() [3/4]
geo::Transform::Transform |
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real |
m11, |
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real |
m12, |
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real |
m13, |
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real |
m21, |
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real |
m22, |
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real |
m23, |
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real |
m31, |
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real |
m32, |
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real |
m33, |
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real |
x, |
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real |
y, |
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real |
z |
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) |
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inline |
◆ Transform() [4/4]
◆ getBasis()
◆ getOrigin()
Vector3 geo::Transform::getOrigin |
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const |
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inline |
◆ inverse()
◆ operator*() [1/2]
◆ operator*() [2/2]
◆ setRPY()
void geo::Transform::setRPY |
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real |
roll, |
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real |
pitch, |
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real |
yaw |
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) |
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inline |
◆ operator<<
◆ o_
real geo::Transform::o_[3] |
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protected |
◆ r_
real geo::Transform::r_[9] |
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protected |
The documentation for this class was generated from the following file: