geolib2
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#include <DepthCamera.h>
Public Member Functions | |
RenderOptions () | |
void | setBackFaceCulling (bool b) |
void | setMesh (const geo::Mesh &mesh, const geo::Pose3D &pose=geo::Pose3D::identity()) |
setMesh: set mesh to be rendered More... | |
Protected Attributes | |
bool | back_face_culling_ |
back_face_culling_ flag to optimise rendering mesh triangles facing away from the camera. More... | |
const geo::Mesh * | mesh_ |
mesh_ mesh to be rendered More... | |
Pose3D | pose_ |
pose_ pose of the mesh with respect to the virtual camera More... | |
Friends | |
class | DepthCamera |
Contains instructions on how to render a depth image
Definition at line 41 of file DepthCamera.h.
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inline |
Definition at line 47 of file DepthCamera.h.
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inline |
Definition at line 59 of file DepthCamera.h.
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inline |
setMesh: set mesh to be rendered
mesh | mesh describing the shape to be rendered |
pose | pose of the origin of the mesh with respect to the virtual camera (default: Identity) |
Definition at line 54 of file DepthCamera.h.
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friend |
Definition at line 43 of file DepthCamera.h.
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protected |
back_face_culling_ flag to optimise rendering mesh triangles facing away from the camera.
Definition at line 76 of file DepthCamera.h.
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mesh_ mesh to be rendered
Definition at line 66 of file DepthCamera.h.
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pose_ pose of the mesh with respect to the virtual camera
Definition at line 71 of file DepthCamera.h.