void create(const std::vector< geo::Vec2f > &points, float z_min, float z_max, ConvexHull &chull, geo::Pose3D &pose)
create fill a ConvexHull and put its origin in the middle of the Convexhull
bool collide(const ConvexHull &c1, const geo::Vector3 &pos1, const ConvexHull &c2, const geo::Vector3 &pos2, float xy_padding=0, float z_padding=0)
collide Check of two ConvexHull collide with padding in xy and in z.
void createAbsolute(const std::vector< geo::Vec2f > &points, float z_min, float z_max, ConvexHull &chull)
createAbsolute fill a ConvexHull with its origin in map frame.