robot_smach_states.human_interaction.give_directions¶
Classes¶
Robot tells the operator how to get to a certain entity |
Functions¶
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Creates a frame from two points. The origin of the frame is the first point. The x-direction points into the |
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Checks if the given position is in the given room |
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Checks if the given position is in one of the provided rooms |
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Tests the 'get room' method |
Module Contents¶
- class robot_smach_states.human_interaction.give_directions.GiveDirections(robot, entity_designator, x_threshold=0.75, y_threshold=1.5)¶
Bases:
smach.State
Robot tells the operator how to get to a certain entity
Init
- Parameters:
robot (Robot) – API object
entity_designator (Designator) – resolving to the entity the operator wants to go to
x_threshold (float) – if the entity is closer than this distance in x-direction w.r.t. the path frame it is considered ‘passed’
y_threshold (float) – if the entity is closer than this distance in y-direction w.r.t. the path frame it is considered ‘passed’
- _robot¶
- _entity_designator¶
- _x_threshold = 0.75¶
- _y_threshold = 1.5¶
- execute(userdata=None)¶
- static get_entity_pose_in_path(point, next_point, entity_pose)¶
Computes the entity pose w.r.t. the virtual frame that is spanned by the two points
- Parameters:
point (kdl.Vector) – First point in fixed frame
next_point (kdl.Vector) – Next point in fixed frame
entity_pose (kdl.Frame) – (kdl.Frame) Entity pose in fixed frame
- Returns:
Entity pose in virtual ‘path’ frame
- Return type:
kdl.Frame
- robot_smach_states.human_interaction.give_directions.create_frame_from_points(p0, p1)¶
Creates a frame from two points. The origin of the frame is the first point. The x-direction points into the direction of the next point
- Parameters:
p0 (kdl.Vector) – Origin of the frame
p1 (kdl.Vector) – x-direction of the frame will point to this vector
- Returns:
Created frame
- Return type:
kdl.Frame
- robot_smach_states.human_interaction.give_directions.in_room(room, position)¶
Checks if the given position is in the given room
- Parameters:
room (Entity) – Room entity
position (kdl.Vector) – position to check. N.B.: it is assumed this is w.r.t. the same frame as the room entities
- Returns:
whether or not the position is in the room
- Return type:
- robot_smach_states.human_interaction.give_directions.get_room(rooms, position)¶
Checks if the given position is in one of the provided rooms
- Parameters:
rooms (list[Entity]) – list(Entity) containing all room entities
position (kdl.Vector) – position to check. N.B.: it is assumed this is w.r.t. the same frame as the room entities
- Returns:
room entity
- Return type:
Entity
- Raises:
(RuntimeError)
- robot_smach_states.human_interaction.give_directions._test_rooms(robot)¶
Tests the ‘get room’ method
- Parameters:
robot (robot_skills.robot.Robot) –
- Return type:
None